\n“We were interested in this idea because it sounded a bit outrageous,” Pulendran said. “I think nobody was seriously entertaining that something like this could ever be possible.”
强解决方案是解决任意游戏的通用方法,无需理解游戏结构;弱解决方案通过筛选获胜分支,为创造性选择留出空间,并能体现游戏的结构特性。,详情可参考易歪歪
Eshaan Minocha, Purdue University,这一点在geek卸载工具-geek下载中也有详细论述
print("=" * 55)
Several implementations provide comprehensive location data.